Thursday, 27 November 2014

The Father - Rigging Part.4 and Completed

(Sorry for a waterfall post)
1. Blendshapes in the Shoulders

2. Finalizing the Facial Controls - Cheeks and Eyebrows, Creating the Pose Library

3. Facial Expressions
4. Additional Joints and Controls in the Tunic

5. Dynamic Hood

5. Completed Rig of the Father Character

Monday, 24 November 2014

The Father - Rigging Part.3

1. No Flip Pole Vector

2. Rivet Controls on the Face - Part.1

4. Automating Mouth Controls

Friday, 21 November 2014

The Son: Skinning




The Vest is skinned to the best that I could do I will have to add blendshapes to help push out the vest from the shirt geometry  

Thursday, 20 November 2014

The Father - Facial Rigging Part.2

1. Teeth, gums and tongue
(because the Father doesn't really open the mouth and we don't see his teeth in their full glory, I decided to model a quick and not very detailed ones not to spend too much time on them).

2. Adding the Teeth and the Tongue

3. Rigging the Tongue and Adding Controls

Wednesday, 19 November 2014

The Father - Facial Rigging

1.

2. Eyes

3. Blink

The Son: Skinning

Skinning the Thumb



Skinning the Arm



Extra joints were added to help unpick the bunching that ws occurring withing the sleeve and to also help define an elbow. 





Monday, 17 November 2014

The Father - Skinning Part 2

I tried getting it as clean as possible, however the hood and the belts will most likely require additional controls to pull them around and stop from going through geometry of the tunic.

1. The Upper Body


2. The Lower Body

3. The Lower Body - Legs and Feet


4. Hear, Eyebrows and Belt Details Attached

The Son:Skinning

The Skeleton 



The Son:Modelling and UV Mapping

Modelling the body I made a base chest underneath the clothing I used this base to turn into the shirt and the vest and to help with creating the belt. when I finished Modelling like in page 5 I cut away the parts of the body that were unnecessary  for the model, I also combined the pants to the trousers to make it easier for skinning and rigging.

Page 1 (Body shirt and Belt) 

Page 2 (The Hand)

Page 3(The Pants)

Page4 (Torso,Vest and Boots)

Page 5 (Updated Pants and Refined Body)

Page 6 (UV Map)

Sunday, 16 November 2014

The Father - Skinning

1. Building the Skeleton (additional joints in arms and legs)

2. Skinning the Head


3. Skinning the Fingers


4. Skinning the Thumb

Wednesday, 12 November 2014

The Father - UV Mapping Complete

1. The Hood
2. Shoulder Pad and Strings
3. Belts
4. Trousers
5. Arm, Glove, Fingers and Fingernails
6. Shoes and Details
7. Jacket
8. Brustrokes Planes

Character UV Mapping Complete.