Friday, 13 March 2015

The Scary Forest - Texturing the Assets

With the 'happy forest' lighting process being still in progress, the time has come to move to texturing the 'scary forest' that had been modelled by Peta-Gaye. I have also followed Phil's advice about trying different ways of presenting the textures and below are some very early and basic tests. This process can also help with figuring out the layout for the Art of books that soon will have to start being taken more seriously. 


Tuesday, 10 March 2015

The Plant Daughter - Texturing Completed

1. More Details

2. Teeth, Tongue and Gums

3. Character Textured (Excluding Additional Brushstroke Planes)

4. Brushstroke Planes

5. Bump Maps

6. The Plant Daughter Texturing Complete

Scary Forests and Assets Progression

The  scary forest assets arranged for a scene

The pretty dress scene and the flower scene 


UV maps for the forest and pretty dress scene

Friday, 6 March 2015

The Mushroom Daughter Texturing Progression



Adjusting the dress and the painted folds in the dress, flap and sides 
Teeth tongue and gums
The feet and hands

Painting the hair and adjusting the transparency to get it to look like the concept 

Adjusting the eyes to allow them to be visible

Painting the face tests  
.
Painting the torso tests 

Bump Maps tests 

Final Bump Maps 

Image plane test


Final Full Body Turnaround 

Final Full Body

Close Up Turnaround

Close Up
UV's, Bumpmaps and transparency maps 


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