Thursday, 5 February 2015

The Mushroom Daughter: Rigging and Dynamics Completed

The Mushroom details on the side needed blendshapes controls to help pull out the mushrooms that would disappear into the geometry when the hips would move. 

 The Dress Ncloth

The mushroom ends didnt want to follow the dynmanic ncloth at first then they went a little crazy either behaving really stiff or too wild and finally they began to work after I parented them to rivets created on the ncloth 

 The flap ncloth with the dress dynamics and the mushroom ends

The hair dynamics worked well but the collison object would not work in the begining I tested an image plane out as a collision object and saw that it worked and created an additional collision object for the body to allow it to collide with the body

The Final mushroom daughter Rig has an additional control for the long strand of hair in the middle of her  face that is no dynamic. The spherical control beside the world control acts as an on and off switch to turn the dynamics on instead of searching throught the layers to help with the work flow. 

The dress has also got additional flap and dress controls to help unpick the dynamics if they become merged with the geometry

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