Friday, 28 November 2014
Thursday, 27 November 2014
The Father - Rigging Part.4 and Completed
(Sorry for a waterfall post)
1. Blendshapes in the Shoulders
2. Finalizing the Facial Controls - Cheeks and Eyebrows, Creating the Pose Library
3. Facial Expressions
4. Additional Joints and Controls in the Tunic
5. Dynamic Hood
Monday, 24 November 2014
Friday, 21 November 2014
The Son: Skinning
The Vest is skinned to the best that I could do I will have to add blendshapes to help push out the vest from the shirt geometry
Thursday, 20 November 2014
The Father - Facial Rigging Part.2
1. Teeth, gums and tongue
(because the Father doesn't really open the mouth and we don't see his teeth in their full glory, I decided to model a quick and not very detailed ones not to spend too much time on them).
2. Adding the Teeth and the Tongue
3. Rigging the Tongue and Adding Controls
(because the Father doesn't really open the mouth and we don't see his teeth in their full glory, I decided to model a quick and not very detailed ones not to spend too much time on them).
2. Adding the Teeth and the Tongue
3. Rigging the Tongue and Adding Controls
Wednesday, 19 November 2014
The Son: Skinning
Skinning the Thumb
Skinning the Arm
Extra joints were added to help unpick the bunching that ws occurring withing the sleeve and to also help define an elbow.
Tuesday, 18 November 2014
The Son:Skinning
Here is the son's head Skinned using the non weight normalized skinning method.
Monday, 17 November 2014
The Father - Skinning Part 2
I tried getting it as clean as possible, however the hood and the belts will most likely require additional controls to pull them around and stop from going through geometry of the tunic.
1. The Upper Body
1. The Upper Body
The Son:Modelling and UV Mapping
Modelling the body I made a base chest underneath the clothing I used this base to turn into the shirt and the vest and to help with creating the belt. when I finished Modelling like in page 5 I cut away the parts of the body that were unnecessary for the model, I also combined the pants to the trousers to make it easier for skinning and rigging.
Page 1 (Body shirt and Belt) |
Page 2 (The Hand) |
Page 3(The Pants) |
Page4 (Torso,Vest and Boots) |
Page 5 (Updated Pants and Refined Body) |
Page 6 (UV Map) |
Sunday, 16 November 2014
The Father - Skinning
1. Building the Skeleton (additional joints in arms and legs)
2. Skinning the Head
3. Skinning the Fingers
Wednesday, 12 November 2014
The Father - UV Mapping Complete
1. The Hood
2. Shoulder Pad and Strings
3. Belts
4. Trousers
5. Arm, Glove, Fingers and Fingernails
6. Shoes and Details
7. Jacket
8. Brustrokes Planes
Character UV Mapping Complete.
2. Shoulder Pad and Strings
3. Belts
4. Trousers
5. Arm, Glove, Fingers and Fingernails
6. Shoes and Details
7. Jacket
8. Brustrokes Planes
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2014
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November
(22)
- Minor Project: Orthographic View - The Erlking and...
- The Father - Rigging Part.4 and Completed
- The Father - Rigging Part.3
- The Son: Skinning
- The Father - Facial Rigging Part.2
- The Father - Facial Rigging
- The Son: Skinning
- The Father - Rigging
- The Son:Skinning
- The Son:Skinning
- The Father - Skinning Part 2
- The Son:Skinning
- The Son:Modelling and UV Mapping
- The Father - Skinning
- The Father - UV Mapping Complete
- The Father - UV Mapping the Head
- The Father - Modelling Complete
- The Father - Modelling the Body and Clothes
- Modelling:The Son
- Modelling: The Father - Hair and Texture Tests
- Modelling:The Son
- Modelling:The Son
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November
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