Teeth and Tongue and Eye Control
Showing posts with label SKINNING. Show all posts
Showing posts with label SKINNING. Show all posts
Thursday, 15 January 2015
Wednesday, 14 January 2015
The Mushroom Daughter : Adjust Torso Skinning
The Mushroom Daughter adjusted Torso Skinning
Body Rig completed and coloured
I had to go in and adjust merge the throat to the main mesh and attempt to use skin maps to save the skinning that had been done. It took a few attempts but increasing the size of the map got the weights back into place correctly.
Sunday, 11 January 2015
The Daughter - Skinning
1. Skeleton
2. Skinning the Head
3. Arms and Hands (corrective blendshapes will be used for the shoulders)
4. Fingers
5. Thumb
6. Shoulder (initial skinning, because there will be corrective blendshapes applied later on)
7. Legs
8. Chest, Spine and Pelvis
Monday, 29 December 2014
The Horse: Skinned and Facial Rig Completed
I had to redo the front legs because the pole vector was no longer working. I also gave the horse teeth and tongue controls
The Reins gave me a few problems and I know that it is temporary because it still needs to do more in terms of the rig that I have applied. The image to the right was my first attempt but it failed to work in terms of its functionality. The Rig to the left is what I made to replace it it is temporary and because its functionality needs to be able to connect and flow with the head as well as give the rider the freedom to move it also.
I also gave the horse a facial rig that added into the pose library the nose flare.
I also gave the horse lip curl controls
Final Completed Rig and Skinned
Saturday, 20 December 2014
The Erlking - Skinning Part.2
1. Fixing the Ankle Skinning
2. Fixing the Thumb Twist Skinning
2. Fixing the Thumb Twist Skinning
3. Branch Ornaments in Lattice Bind to the Skeleton
Tuesday, 2 December 2014
Friday, 21 November 2014
The Son: Skinning
The Vest is skinned to the best that I could do I will have to add blendshapes to help push out the vest from the shirt geometry
Wednesday, 19 November 2014
The Son: Skinning
Skinning the Thumb
Skinning the Arm
Extra joints were added to help unpick the bunching that ws occurring withing the sleeve and to also help define an elbow.
Tuesday, 18 November 2014
The Son:Skinning
Here is the son's head Skinned using the non weight normalized skinning method.
Monday, 17 November 2014
The Father - Skinning Part 2
I tried getting it as clean as possible, however the hood and the belts will most likely require additional controls to pull them around and stop from going through geometry of the tunic.
1. The Upper Body
1. The Upper Body
Sunday, 16 November 2014
The Father - Skinning
1. Building the Skeleton (additional joints in arms and legs)
2. Skinning the Head
3. Skinning the Fingers
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2015
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June
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- New Designers: Character Turnarounds
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