Showing posts with label SKINNING. Show all posts
Showing posts with label SKINNING. Show all posts

Wednesday, 14 January 2015

The Mushroom Daughter : Adjust Torso Skinning

The Mushroom Daughter adjusted Torso Skinning 


Body Rig completed and coloured 


I had to go in and adjust merge the throat to the main mesh and attempt to use skin maps to save the skinning that had been done. It took a few attempts but increasing the size of the map got the weights back into place correctly. 



Sunday, 11 January 2015

The Daughter - Skinning

1. Skeleton
2. Skinning the Head

3. Arms and Hands (corrective blendshapes will be used for the shoulders)

4. Fingers

5. Thumb
6. Shoulder (initial skinning, because there will be corrective blendshapes applied later on) 

7. Legs 
8. Chest, Spine and Pelvis

Monday, 29 December 2014

The Horse: Skinned and Facial Rig Completed


I had to redo the front legs because the pole vector was no longer working. I also gave the horse teeth and tongue controls 

The Reins gave me a few problems and I know that it is temporary because it still needs to do more in terms of the rig that I have applied. The image to the right was my first attempt but it failed to work in terms of its functionality. The Rig to the left is what I made to replace it it is temporary and because its functionality needs to be able to connect and flow with the head as well as give the rider the freedom to move it also. 

I also gave the horse a facial rig that added into the pose library the nose flare. 


I also gave the horse lip curl controls 


Final Completed Rig and Skinned 



Saturday, 20 December 2014

The Erlking - Skinning Part.2

1. Fixing the Ankle Skinning

2. Fixing the Thumb Twist Skinning


3. Branch Ornaments in Lattice Bind to the Skeleton

The Erlking - Skinning

1. Building the Skeleton

2. Skinning the Head


3. Skinning the Hand


4. Skinning the Upper Body

Tuesday, 2 December 2014

The Son: Skinning and Rigging Progression



Rigging 

The body rig is completed and I am currently continuing the Facial Rigging. 



Friday, 21 November 2014

The Son: Skinning




The Vest is skinned to the best that I could do I will have to add blendshapes to help push out the vest from the shirt geometry  

Wednesday, 19 November 2014

The Son: Skinning

Skinning the Thumb



Skinning the Arm



Extra joints were added to help unpick the bunching that ws occurring withing the sleeve and to also help define an elbow. 





Tuesday, 18 November 2014

Monday, 17 November 2014

The Father - Skinning Part 2

I tried getting it as clean as possible, however the hood and the belts will most likely require additional controls to pull them around and stop from going through geometry of the tunic.

1. The Upper Body


2. The Lower Body

3. The Lower Body - Legs and Feet


4. Hear, Eyebrows and Belt Details Attached

The Son:Skinning

The Skeleton 



Sunday, 16 November 2014

The Father - Skinning

1. Building the Skeleton (additional joints in arms and legs)

2. Skinning the Head


3. Skinning the Fingers


4. Skinning the Thumb

Contributors