1. Luminance Depth Pass
2. Render layers.
This time I tried splitting the elements between few more layers to discover if it makes the post-production process easier.
This scene is currently rendering. Time to move on!
Showing posts with label THE ENVIRONMENT. Show all posts
Showing posts with label THE ENVIRONMENT. Show all posts
Wednesday, 1 April 2015
Tuesday, 31 March 2015
Tuesday, 24 March 2015
The Forest of Two Daughters - Compositing Test .01
A test render with basic puppet tool and single detail traveling from left to right. For the final animation the fog puppet movement will be refined and more floating details shall be added. Next step is to check how the character look when placed in the environment.
Saturday, 21 March 2015
The Environment: More Fog Designs
The fog is an important feature of the environment that appears in majority of the scenes and for that reason more designs were required.
Friday, 20 March 2015
The Forest of Two Daughters - Developing the Set .01
Figuring out and developing the Forest of Two Daughters set will help and speed up the future post production process that will be applied to other sets.
1. Lighting
2. Fog
3. Luminance Depth/Depth of Field Pass Test (to be corrected)
4. Further Development in Maya and After Effects (to be continued)
5. ...and also this psychodelic image that got accidently created:
Wednesday, 18 March 2015
Friday, 13 March 2015
The Scary Forest - Texturing the Assets
With the 'happy forest' lighting process being still in progress, the time has come to move to texturing the 'scary forest' that had been modelled by Peta-Gaye. I have also followed Phil's advice about trying different ways of presenting the textures and below are some very early and basic tests. This process can also help with figuring out the layout for the Art of books that soon will have to start being taken more seriously.
Thursday, 26 February 2015
Saturday, 21 February 2015
The Forest of Two Daughters: Texturing
There are not lights in the scene yet, and set is rather basic so far. I am going to finish texturing and then decide whether it needs more elements or not.
Texture maps for the environment:
Texture maps for the environment:
Thursday, 5 February 2015
Environment Modelling
I wanted to test if we could bring our trees into mudbox to add extra detail but the displacement maps would make our world to heavy therefore I think that we will use bumpmaps to add extra detail to the models
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