Showing posts with label THE FATHER. Show all posts
Showing posts with label THE FATHER. Show all posts

Tuesday, 21 April 2015

Animation Progression

107-112
King Appears in the distance


I added a camera shake as the horse ran by . 

Tuesday, 31 March 2015

The Father Son and Horse Animation

Alan told me to push a few of the key frames in the horse from the last update on the Horse and I think that it is now working smoother and more fluid as an animation. I also added the bounce of the the father and son 

Friday, 27 March 2015

Father Son and Horse animation test

My attempt at layering the characters on the horse, I need to now clean up the animation to get rid  of the popping 







Tuesday, 24 March 2015

Father and Horse Animation Test


Today I attempted to get the father and the Horse working together but, I will be focussing on the horse again without the father to really get his animation loop working correctly focussing on the horses performance of a run cycle.

Saturday, 7 February 2015

The Father - Texturing Part.4

1. Texturing the Additional Planes Around the Character

2. Tweaking the Face Texture

3. Added Bump Map

4. Specular Maps

5. Model Fully Rigged and Textured

Wednesday, 4 February 2015

The Father - Texturing Part.3

1. Gloves and Hands

2. Tunic

3. Teeth and Gums

4. Diffuse Maps for the Model Completed

Next step is to paint textures for the additional brushstroke planes around the character and create additional maps that will enrich the looks of the model.

Tuesday, 3 February 2015

Monday, 2 February 2015

The Father - Texturing

1. Colour Blocking

2. Eyes

3. Eyebrows

4. Face

5. Hood and Details

Thursday, 27 November 2014

The Father - Rigging Part.4 and Completed

(Sorry for a waterfall post)
1. Blendshapes in the Shoulders

2. Finalizing the Facial Controls - Cheeks and Eyebrows, Creating the Pose Library

3. Facial Expressions
4. Additional Joints and Controls in the Tunic

5. Dynamic Hood

5. Completed Rig of the Father Character

Monday, 24 November 2014

The Father - Rigging Part.3

1. No Flip Pole Vector

2. Rivet Controls on the Face - Part.1

4. Automating Mouth Controls

Thursday, 20 November 2014

The Father - Facial Rigging Part.2

1. Teeth, gums and tongue
(because the Father doesn't really open the mouth and we don't see his teeth in their full glory, I decided to model a quick and not very detailed ones not to spend too much time on them).

2. Adding the Teeth and the Tongue

3. Rigging the Tongue and Adding Controls

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