1. More Details
2. Teeth, Tongue and Gums
3. Character Textured (Excluding Additional Brushstroke Planes)
4. Brushstroke Planes
5. Bump Maps
6. The Plant Daughter Texturing Complete
Showing posts with label THE DAUGHTER. Show all posts
Showing posts with label THE DAUGHTER. Show all posts
Tuesday, 10 March 2015
Thursday, 5 March 2015
Friday, 30 January 2015
The Plant Daughter - Hair
Presets of the nCloth that looked the least messy and the closest to the needed effect (only applied to the base hair; planes not yet tested)
1. solidRubber nCloth preset
1. solidRubber nCloth preset
2. plasticShell nCloth preset
3. Hair Planes Fixed and Added
4. Dynamic Hair on the Model (few more changes and tweaks to do)
5. Final Hair (presets might change depending on the scene, but as a default the hair is finished and working nicely)
Tuesday, 27 January 2015
The Plant Daughter - Rigging Part.6
1. Dress Straps Blendshapes
2. Skinning the Side Details
3. Additional Controls on the Dress
2. Skinning the Side Details
3. Additional Controls on the Dress
4. A very first test of nCloth applied before the dress control were added; finding out if a skinned object can become a collider.
A test of the dress controld and nCloth working together. Legs are a passive collider
The Plant Daughter - Rigging Part.5
1. Front Dress Flap Joints
2. Front Flap Dress Controls
3. No Flip Pole Vector
4. Dynamic Dress Flap
2. Front Flap Dress Controls
3. No Flip Pole Vector
4. Dynamic Dress Flap
Wednesday, 14 January 2015
Tuesday, 13 January 2015
Monday, 12 January 2015
Sunday, 11 January 2015
The Daughter - Skinning
1. Skeleton
2. Skinning the Head
3. Arms and Hands (corrective blendshapes will be used for the shoulders)
4. Fingers
5. Thumb
6. Shoulder (initial skinning, because there will be corrective blendshapes applied later on)
7. Legs
8. Chest, Spine and Pelvis
Tuesday, 6 January 2015
The Plant Daughter - Model Complete
Because the Daughters are twins the work has been devided between me and PG. I was in charge of modelling the head and PG was to model the body.
After combining both elements together, small tweaks and details needed to be added to each twin character.
1. Head and Body Together and Dress Straps Detail
2. Dress Detail
3. Hand Detail
4. Legs Detail
5. Plant Twin Model Completed
After combining both elements together, small tweaks and details needed to be added to each twin character.
1. Head and Body Together and Dress Straps Detail
2. Dress Detail
3. Hand Detail
4. Legs Detail
5. Plant Twin Model Completed
Friday, 2 January 2015
The Daugher - Head UV Mapped
1. Throat
2. Head3. Eyes, Eyebrows and Eyelashes
4. Hair Planes .1
5. Main Hair Geometry
6. Hair Planes .2
7. Plant Crown - Flower
8. Plant Crown - Branch
9. Plant Crown - Leaves
10. Plant Crown - Poisonous Plant
11. Plant Crown - Pitcher
12. Plant Crown - Swirl
13. Plant Crown - Crown Base
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- New Designers: Character Turnarounds
- New Designers: The Erlking ver.5 - FINAL
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- New Designers: The Erlking .02
- New Designers Turnaround: The Erlking
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