Showing posts with label THE ERLKING. Show all posts
Showing posts with label THE ERLKING. Show all posts

Saturday, 13 June 2015

New Designers Turnaround: The Erlking

The playblast below shows the subtle animation I decided to add to the turnaround of the Erlking. Small things but I think they enrich the model.

Wednesday, 20 May 2015

Animation Update: Do Come My darling

Fog animation changed. 
The Son's animation tweaked.
The Erlking's animation added.
Further tweaking and refining. 
- Animation with no fog.

- Animation with fog.


Comparison to the old animation:

Tuesday, 19 May 2015

Animation Update: Do Come My Darling

Fixing the animation of the scene for New Designers.
Attempt number one (fixing the Son, the Elking not edited yet):

After receieving feedback additional changes have been made to the Son's animation to make him feel more scared and distanced from the Erlking: 

There's still a lot of fixing to be done but it's much better than it was before. 

Tuesday, 21 April 2015

Animation Progression

107-112
King Appears in the distance


I added a camera shake as the horse ran by . 

Wednesday, 1 April 2015

Animation: The Erlking's First Appearance .05

1. Luminance Depth Pass

2. Render layers.
This time I tried splitting the elements between few more layers to discover if it makes the post-production process easier.

This scene is currently rendering. Time to move on!

Tuesday, 31 March 2015

Animation: The Erlking's First Appearance .04




Animation: The Erlking's First Appearance .03

1. So far that's the fog. It shall be rendered on separate layers and further improved in post-production.

2. The Erlking subtle animation when he appears. The hands are always covered by the fog so there wasn't much attention given to them. 

Monday, 30 March 2015

Thursday, 26 February 2015

The Erlking - Texturing Complete

1. Teeth and Gums

2. Brushtroke Planes

3. Transparency Added Across the Model

4. Bump Map and Specular Map on the Head and Branch Details

5. Modelling of the Erlking Complete (corrective shoulder blendshapes require re-plugging)

Friday, 20 February 2015

Friday, 26 December 2014

The Erlking - Character Rigging Completed

1. Pose Space Corrective Blend Shapes

2. nCloth - Dynamic Train 

3. Character Rigging Completed

Thursday, 25 December 2014

The Erlking - Rigging Part.3

1. Rivet Controls - Adding Rivets and Controls

2. Rivet Controls - Adding & Controling Weights

3. Pose Library

The Erlking - Rigging Part.2

1. Teeth and Tongue

2. Look and Jaw Controls

3. Blink

Contributors