Showing posts with label MAJOR PROJECT. Show all posts
Showing posts with label MAJOR PROJECT. Show all posts
Monday, 11 May 2015
Thursday, 7 May 2015
Animation Progression
Below are the additional final animated shots for the animation they all had many takes to refine the animation that is presented.
Wednesday, 6 May 2015
Post-Production .01
Just a quick update of the progress of the animation. Early stages of post-production, adjusting levels and colours, sorting out all render layers and placing files in correct order.
Saturday, 2 May 2015
Animation: Son Covered by Twins
This scene proved itself to be really problematic and took many hours (count in days) to figure out the issues. From colliders to constraits I worked the way out of a problem and because it took a lot of time I am sharing a selection of fails (unfortunately some of the most dramatic ones didn't get saved).
And the final version where hair of both the Mushroom and the Plant twin works fine, doesn't have problems with scale or geometry forming into crazy shapes.
Tuesday, 28 April 2015
Animation: Plant Twin Smiles
The beginning is for the dynamics to calm down. The actual animation is about 2 seconds long.
This scene has been rendered out!
This scene has been rendered out!
Monday, 27 April 2015
Animation: The Son Looks Through Fingers
A quick scene with the Son looking up at one of the daughters.
Render stills and depth of field pass:
Render stills and depth of field pass:
Textured playblast:
Non-textured playblast:
Friday, 24 April 2015
Animation: Twins Appear .01
After a rather fierce fight the scene got figured out. Below are light test, a playblast of the animation and a final render.
Thursday, 23 April 2015
Animation: Twins Appear
After re-thinking and re-designing the section of storyboard with the twins appearing the time has come to animate it. I decided to break the scene into smaller segments, because of the weight of the files. The first to work with was the Mushroom Twin.
The dynamics have been tweaked and overall animation added. First 100 frames are not going to be used in the actual animation, as it's the time for dynamics to settle and snap to point.
The dynamics have been tweaked and overall animation added. First 100 frames are not going to be used in the actual animation, as it's the time for dynamics to settle and snap to point.
Next it was the Plant Twin with a similar process to go through. Her hair is still to be tweaked.
For the son's animation I decided to go with a really subtle movement as he should not be the main focus of the shot.
And a test of the Son and the Mushroom Twin together in one scene (again, starting between 00:03-00:04).
Wednesday, 22 April 2015
Back to Pre-Production: Storyboarding the Daughters Scene
The scene starring two daughters and the son had to be re-designed in order to create more dramatic emotions and also because the set proved to be memory intensive and ways around the problem had to be found. Below is the re-designed section of the storyboard.
Tuesday, 21 April 2015
Animation: The Beauty I Covet
1. The set separated between layers
2. Dynamic train added, fog movement tweaked.
Scene ready to be rendered!
Monday, 20 April 2015
Animation: The Beauty I Covet
Animation base. Few more tweaks to do and the fog to add. The end of it is going to be a close up of the Erlking's face, although I am planning on rendering out the whole sequence presented below just in case.
(for some reason after uploading the video to YouTube it glitches out in the end. I apologize for that.)
Friday, 17 April 2015
Thursday, 16 April 2015
Animation: Will Play Them With Thee .02
A bit more tweaking to the head movement and the arms and shoulders.
Subtle facial expression added.
Background fog added.
Animated fog added. More layers of the fog rising up will be added in post-production.
The Erlking's train added. Again, for some reason the dynamic system within the scene was broken and needed re-creating.
Wednesday, 15 April 2015
Animation: Will Play Them With Thee .01
Base animation in which the Erlking is controlling the fog. It has been suggested that the pose in the end should be more menacing. That and general smoothing and tweaking.
Still a bit more tweaking to be made.
Tuesday, 14 April 2015
Animation: I Know Nice Games .05
Lights tests:
(unfortunately only 50% of the actual size)
(Further light test and final light; 100% size)
This scene is ready to be batch rendered!
Animation: I Know Nice Games .04
After recieving feedback the camera angle and the positioning of the characters and the environment have been changed. The animation has been tweaked a bit further.
A textured playblast showing the fog movement. The beginning of the shot is going to be cut slightly, in order for it to fit with the music track.
Animation added to background and foreground fog. The Erlking fog's movement tweaked.
For some reason the Erlking's train lost it's dynamic properties which means they had to be redone. After exporting the cache it has been added to the scene.
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2015
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June
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- New Designers: Character Turnarounds
- New Designers: The Erlking ver.5 - FINAL
- The Art of The Erlking: Printed Version
- New Designers: The Erlking ver.4
- New Designers: The Erlking ver.3
- New Designers: The Erlking .02
- New Designers Turnaround: The Erlking
- The Erlking update
- Be Willing My Darling: Tweaking the Light
- Animation Update: Come With Me
- Animation Update: Father, do you not heat? .03
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