1. More Details
2. Teeth, Tongue and Gums
3. Character Textured (Excluding Additional Brushstroke Planes)
4. Brushstroke Planes
5. Bump Maps
6. The Plant Daughter Texturing Complete
Showing posts with label THE DAUGHTERS. Show all posts
Showing posts with label THE DAUGHTERS. Show all posts
Tuesday, 10 March 2015
Friday, 6 March 2015
The Mushroom Daughter Texturing Progression
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| Adjusting the dress and the painted folds in the dress, flap and sides |
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| Teeth tongue and gums |
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| The feet and hands |
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| Painting the hair and adjusting the transparency to get it to look like the concept |
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| Adjusting the eyes to allow them to be visible |
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| Painting the face tests |
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| Painting the torso tests |
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| Bump Maps tests |
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| Final Bump Maps |
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| Image plane test |
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| Final Full Body Turnaround |
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| Final Full Body |
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| Close Up Turnaround |
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| Close Up |
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| UV's, Bumpmaps and transparency maps |
Thursday, 5 March 2015
Thursday, 5 February 2015
The Mushroom Daughter: Rigging and Dynamics Completed
The Mushroom details on the side needed blendshapes controls to help pull out the mushrooms that would disappear into the geometry when the hips would move.
The Dress Ncloth
The mushroom ends didnt want to follow the dynmanic ncloth at first then they went a little crazy either behaving really stiff or too wild and finally they began to work after I parented them to rivets created on the ncloth
The flap ncloth with the dress dynamics and the mushroom ends
The hair dynamics worked well but the collison object would not work in the begining I tested an image plane out as a collision object and saw that it worked and created an additional collision object for the body to allow it to collide with the body
The Final mushroom daughter Rig has an additional control for the long strand of hair in the middle of her face that is no dynamic. The spherical control beside the world control acts as an on and off switch to turn the dynamics on instead of searching throught the layers to help with the work flow.
The dress has also got additional flap and dress controls to help unpick the dynamics if they become merged with the geometry
Friday, 30 January 2015
The Plant Daughter - Hair
Presets of the nCloth that looked the least messy and the closest to the needed effect (only applied to the base hair; planes not yet tested)
1. solidRubber nCloth preset
1. solidRubber nCloth preset
2. plasticShell nCloth preset
3. Hair Planes Fixed and Added
4. Dynamic Hair on the Model (few more changes and tweaks to do)
5. Final Hair (presets might change depending on the scene, but as a default the hair is finished and working nicely)
Tuesday, 20 January 2015
Friday, 16 January 2015
Thursday, 15 January 2015
Wednesday, 14 January 2015
The Mushroom Daughter : Adjust Torso Skinning
The Mushroom Daughter adjusted Torso Skinning
Body Rig completed and coloured
I had to go in and adjust merge the throat to the main mesh and attempt to use skin maps to save the skinning that had been done. It took a few attempts but increasing the size of the map got the weights back into place correctly.
Tuesday, 13 January 2015
Monday, 12 January 2015
The Mushroom Daughter: Rigging progression
Body Rigging Progression
Sam did an initial skinning and copied the weights over to the mushroom daughter to help speed up the process. Then I rigged the daughter.
Sunday, 11 January 2015
The Daughter - Skinning
1. Skeleton
2. Skinning the Head
3. Arms and Hands (corrective blendshapes will be used for the shoulders)
4. Fingers
5. Thumb
6. Shoulder (initial skinning, because there will be corrective blendshapes applied later on)
7. Legs
8. Chest, Spine and Pelvis
Friday, 9 January 2015
The Mushroom Daughter: Modelling Completed
The Mushroom daughter model completed
Sam modelled the head while I modelled the body then it was combined and we both worked separately on the details of our characters that make them unique.
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