Showing posts with label THE DAUGHTERS. Show all posts
Showing posts with label THE DAUGHTERS. Show all posts

Tuesday, 10 March 2015

The Plant Daughter - Texturing Completed

1. More Details

2. Teeth, Tongue and Gums

3. Character Textured (Excluding Additional Brushstroke Planes)

4. Brushstroke Planes

5. Bump Maps

6. The Plant Daughter Texturing Complete

Friday, 6 March 2015

The Mushroom Daughter Texturing Progression



Adjusting the dress and the painted folds in the dress, flap and sides 
Teeth tongue and gums
The feet and hands

Painting the hair and adjusting the transparency to get it to look like the concept 

Adjusting the eyes to allow them to be visible

Painting the face tests  
.
Painting the torso tests 

Bump Maps tests 

Final Bump Maps 

Image plane test


Final Full Body Turnaround 

Final Full Body

Close Up Turnaround

Close Up
UV's, Bumpmaps and transparency maps 


Thursday, 5 February 2015

The Mushroom Daughter: Rigging and Dynamics Completed



The Mushroom details on the side needed blendshapes controls to help pull out the mushrooms that would disappear into the geometry when the hips would move. 


 The Dress Ncloth


The mushroom ends didnt want to follow the dynmanic ncloth at first then they went a little crazy either behaving really stiff or too wild and finally they began to work after I parented them to rivets created on the ncloth 



 The flap ncloth with the dress dynamics and the mushroom ends


The hair dynamics worked well but the collison object would not work in the begining I tested an image plane out as a collision object and saw that it worked and created an additional collision object for the body to allow it to collide with the body


The Final mushroom daughter Rig has an additional control for the long strand of hair in the middle of her  face that is no dynamic. The spherical control beside the world control acts as an on and off switch to turn the dynamics on instead of searching throught the layers to help with the work flow. 


The dress has also got additional flap and dress controls to help unpick the dynamics if they become merged with the geometry

Friday, 30 January 2015

The Plant Daughter - Hair

Presets of the nCloth that looked the least messy and the closest to the needed effect (only applied to the base hair; planes not yet tested)

1. solidRubber nCloth preset

2. plasticShell nCloth preset


3. Hair Planes Fixed and Added

4. Dynamic Hair on the Model (few more changes and tweaks to do)

5. Final Hair (presets might change depending on the scene, but as a default the hair is finished and working nicely) 

Wednesday, 14 January 2015

The Mushroom Daughter : Adjust Torso Skinning

The Mushroom Daughter adjusted Torso Skinning 


Body Rig completed and coloured 


I had to go in and adjust merge the throat to the main mesh and attempt to use skin maps to save the skinning that had been done. It took a few attempts but increasing the size of the map got the weights back into place correctly. 



Monday, 12 January 2015

The Mushroom Daughter: Rigging progression


Body Rigging Progression 

Sam did an initial skinning and copied the weights over to the mushroom daughter to help speed up the process. Then I rigged the daughter. 

The Plant Daughter - Rigging Part.1

1. Legs and Feet

2. Spine and Neck

3. Ears


4. Fingers

5. Character's Body Rigged (with few elements still to be attached)

Sunday, 11 January 2015

The Daughter - Skinning

1. Skeleton
2. Skinning the Head

3. Arms and Hands (corrective blendshapes will be used for the shoulders)

4. Fingers

5. Thumb
6. Shoulder (initial skinning, because there will be corrective blendshapes applied later on) 

7. Legs 
8. Chest, Spine and Pelvis

Friday, 9 January 2015

The Mushroom Daughter: Modelling Completed

 The Mushroom daughter model  completed





Sam modelled the head while I modelled the body then it was combined and we both worked separately on the details of our characters that make them unique. 

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