1. Gloves and Hands
2. Tunic
3. Teeth and Gums
4. Diffuse Maps for the Model Completed
Next step is to paint textures for the additional brushstroke planes around the character and create additional maps that will enrich the looks of the model.
Wednesday, 4 February 2015
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Blog Archive
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2015
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February
(17)
- The Forest of Two Daughters: Progression
- The Erlking - Texturing Complete
- Horse Texturing
- The Erlking - Texturing Part.4
- The Forest of Two Daughters: Texturing
- The Erlking - Texturing Part.3
- The Son: Texturing Completed
- The Erlking - Texturing Part.2
- The Erlking - Texturing Part.1
- The Father - Texturing Part.4
- The Mushroom Daughter: Rigging and Dynamics Completed
- Environment Modelling
- The Forest of Two Daughters: UV Mapping
- The Father - Texturing Part.3
- The Father - Texturing Part.2
- The Forest of Two Daughters: Modelling Part.1
- The Father - Texturing
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February
(17)
What a lovely model <3
ReplyDeleteWell done, its looking good.
ReplyDeleteA couple of notes...
1) Are you creating specular maps? If not make sure you do
2) The Father has 'lazy-eyes' - You need to make a very small adjustment to your rig.
3) I'm not entirely sure the face texture works yet...he looks a little zombie/ dead due to the lack of subsurface scattering (health/ blood). However this may be partially fixed by adjusting the eyes - both the shadowing (redness around the eye) and the eye positioning too - see me for advice