Texturing Progression
The algorithm had to be pushed until it worked in the correct areas I focussed on the ears to allow me to see if it was working correctly
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The specularity on the horse made him feel like porcelain, so the specular maps were needed in order to tone things down. |
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The saddle had to be tattered and the blanket underneath also had to feel worn so I used the transparency maps to push the tattered look. |
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I wanted the reins and the horse overall to keep the qualities of the consept art. Transparency maps helped me retain the look that the concept art pushed. |
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Testing the image planes and the horse texture |
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The Horse has a seam in the front legs and I had to play with the texture until it blended |
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I wanted to push out some of the muscles of the horse in a subtle way from left to right shows the prgression of trying to capture this |
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The Mouth Tongue and Teeth Textue |
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The Diffuse colours transparency maps and specular maps |
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Final Horse Texture Turnaround |
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Final Horse Texture |
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