Tuesday, 28 April 2015

Animation: Plant Twin Smiles

The beginning is for the dynamics to calm down. The actual animation is about 2 seconds long.


This scene has been rendered out!

Monday, 27 April 2015

Animation Progression




Animation: The Son Looks Through Fingers

A quick scene with the Son looking up at one of the daughters.

Render stills and depth of field pass:

Textured playblast:
 

Non-textured playblast:

Friday, 24 April 2015

Animation: Twins Appear .01

After a rather fierce fight the scene got figured out. Below are light test, a playblast of the animation and a final render. 





Animation Progression

009-013 Updated 


I added a few blinks to the father and animated his brows 

Thursday, 23 April 2015

Animation Progression

009-013
Meeting the father and Son 



Final Lighting


Animation: Twins Appear

After re-thinking and re-designing the section of storyboard with the twins appearing the time has come to animate it. I decided to break the scene into smaller segments, because of the weight of the files. The first to work with was the Mushroom Twin.

The dynamics have been tweaked and overall animation added. First 100 frames are not going to be used in the actual animation, as it's the time for dynamics to settle and snap to point.



Next it was the Plant Twin with a similar process to go through. Her hair is still to be tweaked.

For the son's animation I decided to go with a really subtle movement as he should not be the main focus of the shot. 


And a test of the Son and the Mushroom Twin together in one scene (again, starting between 00:03-00:04). 

Wednesday, 22 April 2015

Back to Pre-Production: Storyboarding the Daughters Scene

The scene starring two daughters and the son had to be re-designed in order to create more dramatic emotions and also because the set proved to be memory intensive and ways around the problem had to be found. Below is the re-designed section of the storyboard.



Tuesday, 21 April 2015

Animation: Be Willing My Darling

Camera movement and animation base. 


Animation tweaked and facial animation added. 



Animation: The Beauty I Covet

1. The set separated between layers

2. Dynamic train added, fog movement tweaked. 
Scene ready to be rendered!

Animation Progression

107-112
King Appears in the distance


I added a camera shake as the horse ran by . 

Monday, 20 April 2015

Animation: The Beauty I Covet

Animation base. Few more tweaks to do and the fog to add. The end of it is going to be a close up of the Erlking's face, although I am planning on rendering out the whole sequence presented below just in case.

(for some reason after uploading the video to YouTube it glitches out in the end. I apologize for that.) 

Friday, 17 April 2015

Animation: Will Play Them With Thee .03

1. Elements of the scene split between layers

2. Lighting tests

3. Luminance Depth Pass

Thursday, 16 April 2015

Animation: Will Play Them With Thee .02

A bit more tweaking to the head movement and the arms and shoulders. 

Subtle facial expression added.


Background fog added. 


Animated fog added. More layers of the fog rising up will be added in post-production. 


The Erlking's train added. Again, for some reason the dynamic system within the scene was broken and needed re-creating.

Wednesday, 15 April 2015

Animation: Will Play Them With Thee .01

   

Base animation in which the Erlking is controlling the fog. It has been suggested that the pose in the end should be more menacing. That and general smoothing and tweaking.


Still a bit more tweaking to be made. 

Tuesday, 14 April 2015

Animation: I Know Nice Games .05

Lights tests:
(unfortunately only 50% of the actual size)

(Further light test and final light; 100% size)

Luminance depth:

The scene divided into layers:

Still renders (no post-production):
This scene is ready to be batch rendered!

Animation: I Know Nice Games .04

After recieving feedback the camera angle and the positioning of the characters and the environment have been changed. The animation has been tweaked a bit further. 


A textured playblast showing the fog movement. The beginning of the shot is going to be cut slightly, in order for it to fit with the music track. 


Animation added to background and foreground fog. The Erlking fog's movement tweaked. 


For some reason the Erlking's train lost it's dynamic properties which means they had to be redone. After exporting the cache it has been added to the scene.

Animation Progression

000-007
The Opening Scene 

Thursday, 9 April 2015

Animation,Lighting and Assets Progression


Additional Assets also had to be created for some of the scenes that I will be tackling  two simple crows were created and textured 


The Reins had a IK made to help control them that is parented unde the wrist of the father and additional controls to help unpick the reins when they pentrated the horse's geometry 


Scene 007-009 
The horse quickly runs by 


Lighting Test
Final Lighting






Animation: I Know Nice Games

Another scene blocked out. Next step is to clean up the keyframes and refine the movement.

Monday, 6 April 2015

Animation: Do Come, My Darling .02

Latest update of the scene.

Animation: Do Come, My Darlking .01

Animating the scene so far. Still quite a bit to tweak but it's getting there. Version one with no fog, version two with textures turned on and a fog with broken transparency... (to be fixed as well).

1.


2. 

Wednesday, 1 April 2015

Animation: The Erlking's First Appearance .05

1. Luminance Depth Pass

2. Render layers.
This time I tried splitting the elements between few more layers to discover if it makes the post-production process easier.

This scene is currently rendering. Time to move on!

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