Texturing and splitting the background is now completed. The next step is to light the set.
Thursday, 26 February 2015
The Erlking - Texturing Complete
1. Teeth and Gums
2. Brushtroke Planes
3. Transparency Added Across the Model
4. Bump Map and Specular Map on the Head and Branch Details
5. Modelling of the Erlking Complete (corrective shoulder blendshapes require re-plugging)
Wednesday, 25 February 2015
Horse Texturing
Texturing Progression
The algorithm had to be pushed until it worked in the correct areas I focussed on the ears to allow me to see if it was working correctly
The specularity on the horse made him feel like porcelain, so the specular maps were needed in order to tone things down. |
The saddle had to be tattered and the blanket underneath also had to feel worn so I used the transparency maps to push the tattered look. |
I wanted the reins and the horse overall to keep the qualities of the consept art. Transparency maps helped me retain the look that the concept art pushed. |
Testing the image planes and the horse texture |
The Horse has a seam in the front legs and I had to play with the texture until it blended |
I wanted to push out some of the muscles of the horse in a subtle way from left to right shows the prgression of trying to capture this |
The Mouth Tongue and Teeth Textue |
The Diffuse colours transparency maps and specular maps |
Final Horse Texture Turnaround |
Final Horse Texture |
Tuesday, 24 February 2015
Saturday, 21 February 2015
The Forest of Two Daughters: Texturing
There are not lights in the scene yet, and set is rather basic so far. I am going to finish texturing and then decide whether it needs more elements or not.
Texture maps for the environment:
Texture maps for the environment:
Friday, 20 February 2015
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2015
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February
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- The Forest of Two Daughters: Progression
- The Erlking - Texturing Complete
- Horse Texturing
- The Erlking - Texturing Part.4
- The Forest of Two Daughters: Texturing
- The Erlking - Texturing Part.3
- The Son: Texturing Completed
- The Erlking - Texturing Part.2
- The Erlking - Texturing Part.1
- The Father - Texturing Part.4
- The Mushroom Daughter: Rigging and Dynamics Completed
- Environment Modelling
- The Forest of Two Daughters: UV Mapping
- The Father - Texturing Part.3
- The Father - Texturing Part.2
- The Forest of Two Daughters: Modelling Part.1
- The Father - Texturing
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February
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